Sunday, 6 December 2009

3d Shark




Here is my final rendered Shark i think it has been a success!


















After my model was made i then needed to add materials to it. this took me quite a while to find the right colours and materials to uses. i also had trouble when uploading images. it would add the images to the shark loads of times instead of just once. i fixed this by using UVW Map and then removing real world Map size.





























Once i had the body complete i then started creating the teeth. i did this by using the edge cut to tool and created teeth shape polygons within the mouth. i then extruded them out and used the outline tool to bring them in and look sharp!










Once i had the shape sorted i used the cut to to remove polygons and shape the mouth. i did this by moving the to jaws up and down then to create a realistic look once i used the create polygon tool to fill in the holes within the mouth. once i had created the mouth i made sure that the symetry was in the correct place and all the fins looked ok and made it into a editable poly.


To create my shark i started with a box i then deleted half and added symetry i then added the nessecary polygons i would need to shape my box into a shark to get the perfect shape was one of the most time consuming parts of creating my shark. here is a picture of what it looked like after i had played around with it.


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